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・ Golam Mabud
・ Golam Maula Rony
・ Golam Mawla
・ Golam Mohammad Rabbani
・ Golam Mortaza (cricketer)
・ Golam Mostofa (poet)
・ Golam Mustafa
・ Golam Rabbani (cricketer)
・ Golam Rahman
・ Golam Yazdani
・ Golamreh
・ Golamunda
・ Golan
・ Golan (cycling race)
・ Golan (disambiguation)
Golan (game)
・ Golan (horse)
・ Golan Archaeological Museum
・ Golan Armored Vehicle
・ Golan Brewery
・ Golan Cipel
・ Golan Heights
・ Golan Heights blind mole-rat
・ Golan Heights Law
・ Golan Heights Wind Farm
・ Golan Heights Winery
・ Golan Hermon
・ Golan Levin
・ Golan Maaka
・ Golan Pollack


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Golan (game) : ウィキペディア英語版
Golan (game)
''Golan'' is a board game simulating operational level ground combat between Israel and Syria on the Golan Heights during the 1973 Arab-Israeli War. The game is an introductory level product with an emphasis on playability over simulation value.
Simulations Publications, Inc. (SPI) in 1975 issued ''Golan'' as one of four games included in the Modern Battles Quad box and individually in a folio format as part of its Modern Battles Series. SPI also issued a Collector's Edition in a 2" accordion box with a mounted mapboard.
==Game play==
The Syrian player attempts to overwhelm a thin Israeli defensive line in the Golan Heights while the Israeli player fights a desperate delaying action until reinforcements begin to arrive. Games are usually concluded in 1–2 hours.
''Golan'' contains three scenarios. Scenario one is historical and focuses on the Syrian attack into the Golan Heights and Israel's efforts to stem and reverse the Syrian player's advances. Scenario two is ahistorical and examines the impact of an earlier Israeli mobilization than what actually occurred. Scenario three is also ahistorical and looks at the effect of improved Syrian command and control and logistics. Each scenario is subject to the standard rules developed for Modern Battle Folio Series games but also contains scenario-specific rules and victory conditions.
Play is divided into thirty-two 12-hour turns governed by the standard move-shoot sequence, zones of control, a terrain effects chart, and two differential combat results tables (CRT) reflecting differing levels of aggressiveness and risk of unit elimination. Air power is abstract and naval power is not simulated. Both sides are equipped with armor and artillery units, and the Syrian player also receives foot infantry and air defense units. Units begin the game at set locations and both sides later receive reinforcements.
Victory is achieved by receiving the most points based on a combination of territorial objectives, enemy units destroyed, and (for the Syrian player) SAM hits on Israeli aircraft.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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